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Concluded the publishing contract of HellGate extension pack
Exported ¡°WYD¡± to India
Established Ping0 interactive in Europe, and exported ¡°GE¡± to Russia
 
Commercialized ¡°Neo-baseball¡± in domestic market
¡°Neo-steam¡± awarded the Best Game of the Month granted by the Ministry of Culture and Tourism
Started open beta test of ¡°Granado Espada¡±
Exported ¡°GE¡± to 8 countries including Southeast Asian countries
Commercialized ¡°Neo-steam¡±
Exported ¡°HellGate: London¡± to China
Exported ¡°HellGate: London¡± to Southeast Asian countries
Commercialized ¡°GE¡± and renewed the (export) contract of ¡°Pangya¡±
Established Ping0, a local corporation in USA
Exported ¡°Groove Party¡± to China
Concluded the publishing contract of ¡°Mythos¡± and the merchandizing contract of ¡°HellGate: London¡±
Exported ¡°HellGate: London¡± to Taiwan
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Exported "Pangya" to China
Extended contract period of "WYD" in Thailand
Exported "Granado Espada" to Japan
Exported "Pangya" to Indonesia
Made mobile license contract of "Pangya"
Exported "Neosteam" to Japan
Commercialized "Tantra" in China and Philippines
Opened "Hanbiton" the game community portal site of Hanbitsoft
Exported ¡°Pangya¡± and ¡°Tantra¡± to Brazil
Exported ¡°Pangya¡± to USA
Exported ¡°Granado Espada¡± to Taiwan
Exported ¡°Pangya¡± to Philippines
Exported ¡°With Your Destiny¡± to Brazil
Exported ¡°Neo-steam¡± to China
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Exported "Survival Project" to Malaysia and Singapore
Exported "Pangya" to Japan
"Pangya" awarded the Best 2004 Digital Contents by General Officer of Ministry of Information & Communication
"Pangya" awarded the Best Game of the Month granted by the Ministry of Culture and Tourism
Made Strategic alliance with Flagship Studios
Exported "Tantra" to Philippines
Launched a new character product, Power Master Maxman
Commercialized "Tantra V2"
Exported With Your Destiny to 3 countries in Southeast Asia
Made merchandizing contract of Tantra
Exported "Tantra" to Taiwan
Commercialized "Pangya" in Japan
Exported "Pangya" to Taiwan
Established a joint venture company, Hanbit Ubiquitous Entertainment , with Hitachi
Pangya awarded with them Most Popular Game 2004
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Exported "Tantra" and "Survival Project" to Japan
Exported "Survival Project", to Taiwan and Hong Kong
Exported " WYD", to Taiwan
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Exported " WYD" and "Survival Project" , to China.
Won "Korea Management Association Award" - Entertainment part
Acquired Edubox Inc.
Established a joint venture company, Happy Digital, in Chengdu, Sichuan Providence
Registered in KOSDAQ(January 10)
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Registered as a venture company with excellency at the Small & Medium Business
Administration in Seoul
Established 'Digital Campus,' an educational institute for game design and animation
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Attracted the biggest investment in the gaming industry (12.1 billion won from major domestic institutional investors such as KTIC M&A and LG Investment & Securities)
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Registered as a venture company with excellency from the Small & Medium Business Administration in Seoul.
Established "Gagamel.com", a game portal site
Established the Information Technology Research Institute
(Game Development Team moved into "Game All-Out Support Center")
Established HanbitSoft