 |
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Concluded the publishing contract of HellGate extension pack
|
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Exported ¡°WYD¡± to India |
|
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Established Ping0 interactive in Europe, and exported ¡°GE¡± to Russia |
|
| |
 |
|
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Commercialized
¡°Neo-baseball¡± in domestic market |
|
 |
¡°Neo-steam¡±
awarded the Best Game of the Month granted
by the Ministry of Culture and Tourism |
|
 |
Started
open beta test of ¡°Granado Espada¡± |
|
 |
Exported ¡°GE¡± to 8 countries including Southeast Asian countries |
|
 |
Commercialized ¡°Neo-steam¡±
|
|
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Exported ¡°HellGate: London¡± to China |
|
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Exported ¡°HellGate: London¡± to Southeast Asian countries |
|
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Commercialized ¡°GE¡± and renewed the (export) contract of ¡°Pangya¡± |
|
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Established Ping0, a local corporation in USA |
|
 |
Exported ¡°Groove Party¡± to China |
|
 |
Concluded the publishing contract of ¡°Mythos¡± and the merchandizing contract of ¡°HellGate: London¡± |
|
 |
Exported ¡°HellGate: London¡± to Taiwan |
|
| ¡¡ |
 |
|
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Exported
"Pangya" to China |
|
 |
Extended
contract period of "WYD" in Thailand |
|
 |
Exported
"Granado Espada" to Japan |
|
 |
Exported
"Pangya" to Indonesia |
|
 |
Made
mobile license contract of "Pangya" |
|
 |
Exported
"Neosteam" to Japan |
|
 |
Commercialized
"Tantra" in China and Philippines |
|
 |
Opened
"Hanbiton" the game community portal
site of Hanbitsoft |
|
 |
Exported
¡°Pangya¡± and ¡°Tantra¡± to Brazil |
|
 |
Exported
¡°Pangya¡± to USA |
|
 |
Exported
¡°Granado Espada¡± to Taiwan |
|
 |
Exported
¡°Pangya¡± to Philippines |
|
 |
Exported
¡°With Your Destiny¡± to Brazil |
|
 |
Exported
¡°Neo-steam¡± to China |
|
| ¡¡ |
 |
|
 |
Exported
"Survival Project" to Malaysia and Singapore |
|
 |
Exported
"Pangya" to Japan |
|
 |
"Pangya"
awarded the Best 2004 Digital Contents by
General Officer of Ministry of Information
& Communication |
|
 |
"Pangya"
awarded the Best Game of the Month granted
by the Ministry of Culture and
Tourism |
|
 |
Made
Strategic alliance with Flagship Studios |
|
 |
Exported
"Tantra" to Philippines |
|
 |
Launched
a new character product, Power Master Maxman
|
|
 |
Commercialized
"Tantra V2" |
|
 |
Exported
With Your Destiny to 3 countries in Southeast
Asia |
|
 |
Made
merchandizing contract of Tantra |
|
 |
Exported
"Tantra" to Taiwan |
|
 |
Commercialized
"Pangya" in Japan |
|
 |
Exported
"Pangya" to Taiwan |
|
 |
Established
a joint venture company, Hanbit Ubiquitous
Entertainment , with Hitachi |
|
 |
Pangya
awarded with them Most Popular Game 2004 |
|
| ¡¡ |
 |
|
 |
Exported
"Tantra" and "Survival Project" to Japan |
|
 |
Exported
"Survival Project", to Taiwan and Hong Kong
|
|
 |
Exported
" WYD", to Taiwan |
|
| ¡¡ |
 |
|
 |
Exported
" WYD" and "Survival Project" , to China.
Won "Korea Management Association Award" -
Entertainment part |
|
 |
Acquired
Edubox Inc. |
|
 |
Established
a joint venture company, Happy Digital, in
Chengdu, Sichuan Providence |
|
 |
Registered
in KOSDAQ(January 10) |
|
| ¡¡ |
 |
|
 |
Registered
as a venture company with excellency at the
Small & Medium Business
Administration in Seoul
|
|
 |
Established 'Digital Campus,' an educational
institute for game design and animation |
|
| ¡¡ |
 |
|
 |
Attracted
the biggest investment in the gaming industry
(12.1 billion won from major domestic institutional
investors such as KTIC M&A and LG Investment
& Securities) |
|
| ¡¡ |
 |
|
 |
Registered
as a venture company with excellency from
the Small & Medium Business Administration
in Seoul. |
|
 |
Established
"Gagamel.com", a game portal site |
|
 |
Established
the Information Technology Research Institute
(Game Development Team moved into "Game All-Out
Support Center")
Established HanbitSoft |
|